

This means you’re always using something different, and that you’re only as strong as your weakest spell. You always have four spells equipped at once, and once you use one you cycle to the next.

One of the most unique aspects of Astral Ascent is the spell system. Every point of health is precious, so even the most basic of enemies need to be handled with care. Each character has a basic attack, a dash (during which you’re immune from damage), and a whole host of spells you can unleash on enemies. This doesn’t involve getting some vague life advice from a trashy magazine, it actually means beating the heck out of a load of powerful bosses and somehow not dying.Īstral Ascent is an action platformer roguelike, so the combat is the star of the show. In an astral prison called The Garden, our (currently) three heroes are trapped unless they can overcome the twelve Zodiacs. Astral Ascent could well be that game, especially with the addition of the new Coral Archipelago update. Occasionally a roguelike comes along though that can’t be ignored, even by the naysayers. It makes sense of course, they’re extremely different games that require a huge investment of time, but I can’t get enough of them. More than any other genre, I hear people saying that they’re burnt out on roguelikes.
